Gunpowder on a desk near the copy machine.Green Herb on a coffee table in the southeast corner of the room.(It’s a new secondary weapon, and it works just like the Combat Knife except that you throw it instead of swinging it but of course you already know the difference between a knife and a grenade.) Flash Grenade x1 on a desk between the window and the door where you entered.Handgun Ammo x10 on the corpse next to the window.(The other one starts shambling as you explore the room.)ĭo a loop around the room to collect a bunch of items: If you don’t (or can’t) do that, you’ll have to fight two zombies here. To your left as you enter, a zombie’s trying to get in through a window. Hug the right wall, and open the Chained Door with the Bolt Cutter to enter the East Office. Board it up with the Wooden Boards you just got. Watch the window nearby where you enter for a zombie. Wouldn’t you know it, there are Chained Doors here. That brings you back into the hallway by the Watchman’s Room, where the cop gave you the Officer’s Notebook. The Cutting Tool, which is really a Bolt Cutter (as you’ll learn if you examine it in your inventory), opens chained doors, so open the nearby Chained Door with it. Wooden Boards in the corner against the fence.He doesn’t answer.Īfter you regain control, check the area for: The police chopper catches fire as you’re walking away. At the end of the hallway is a crashed helicopter. Collect the Green Herb on a windowsill near a door with an exit sign. Leave the Art Room, and turn left to travel south down the hallway. Hit the button, and you’ll get the Red Jewel (Key Item), a “pricey-looking gemstone.”ĭrop that off in an Item Box at your earliest convenience. Get the Scepter.Įxamine the Scepter in your inventory, rotating it until you get a button prompt. Put that on the statue, and his other hand will open. Combine the Statue’s Left Arm with the Red Book to create, I kid you not, Left Arm with Book. Statue’s Left Arm on a table to the right of the statue.Weapons Locker Key Card on the desk with the green lamp. Art Article: “The Red Stone” pamphlet sitting on a chair.Art Room Capcom via Polygonīacktrack and enter the Art Room. At the end of the hallway, you’ll see a Crank Handle Slot, which you can’t do anything with right now. Collect the Wooden Boards on the north wall. (If you’ve unlocked the Spade Key in the Main Hall, you can safely discard the key now.) HallwayĮnter the hallway, and turn left. Use the Spade Key to unlock the door in the Waiting Room. In the Main Hall, head back upstairs, turn right, and enter the Waiting Room. The Resident Evil 2 locker codes however are different, so check that guide some useful ammo top ups along the way.We’ve collected two-thirds of the Medallions we need. So, however you want to do, we've got what you need. While we have where to find all the Resident Evil 2 safe codes listed here, the combinations aren't randomised in anyway, so all you need to open them are the number which we also have. You'll also find some hip pouches as well which will upgrade your inventory space which is almost as important as better guns in the later stages of the game (and we can help you find the Resident evil 2 hip pouch locations too, if you want to prioritise that). It's the only way to fully upgrade both Claire and Leon's guns which just makes things easier in the Resident Evil 2 Remake. These are a vital part of the game as each one you open gets you a weapon upgrade that gives you the best Resident Evil 2 guns to play with. We've got all the Resident Evil 2 safe codes here, both the locations to find them yourself and the actual combinations if you just want to skip that bit.
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